Centervention® provides online programs that improve social, emotional, and behavioral skills for students in elementary and middle school. And because these programs are online, they are extremely effective in remote learning enviroments where students need additional social emotional learning support.
Using our programs, your students will work towards mastery of six key social and emotional skills: Communication, Cooperation, Emotion regulation, Empathy, Impulse control, and Social initiation. And along the way, we will provide you with data to identify areas for additional focus and supplemental lessons and activities to reinforce learning.
Remote Learning Tips
For students using a Centervention program in a remote learning environment, here are our recommendations:
- Each student will need a computer, laptop, or tablet with at least 2GB or memory and a connection to the internet. Note: S.S. GRIN, cannot currently be used with an iPad.
- Each student will need the correct game website, their username, and their password, and this information can be shared via email or you can upload to Google Classroom. You may want to check one or two student accounts yourself by logging in to the game website to confirm that you have the correct information.
- Suggested game play is one or two times per week with sessions of approximately 30 minutes.
- Please log in to your dashboard several times each week to monitor progress and to confirm that your students are accessing and using the assigned program.
- You can review the amount of time that students use the program by logging in to your dashboard and navigating to the program that the student is using in the left-hand sidebar. If you are looking at the Student Progress view, you will see an icon in each row for “Daily Usage.”
- Please share and/or assign the supplemental worksheets and lessons. For students that do not have a printer at home, many of our newer lessons are PDFs with typable fields. Students can enter information directly into a worksheet and upload them to Google Classroom or email to you.
Using Zoom or Google Meet with your students:
- Using Zoom or Google Meet, you can observe students using Centervention programs, see the choices they are making, and have a conversation around those choices. First, have your student log in to their Centervention account on the program you’ve assigned and then have them share their screen with you. It’s a fantastic way to “observe” even though they are not physically in the room with you.
- Lessons can be shared via Google Classroom, Google Meet or with Zoom. You can do a lesson with a class, small group or individual student by sharing your screen or if they student is typing into the worksheet, having them share their screen.
- Lessons and worksheets are PDF’s that can be uploaded to your teacher website or Google Classroom, but please keep all copyright information and Centervention logo. Please feel free to share with other educators and parents.
In Zoo Academy, the prequel to Zoo U, Kindergarten and first grade students learn the basics of social, emotional skills. Students will learn by “teaching” baby animals who are struggling with social, emotional skills, while really improving their own skills. At present Zoo Academy consists of a total of 18 scenes, and we will release 6 additional scenes in fall 2020.
In Zoo U, students learn the fundamentals of social and emotional skills through common scenarios like joining games at recess and working with a partner, with the added fun of friendly animals. To begin, students complete a short in-game assessment and then move on to 30 intervention scenes. Along the way, students receive personalized feedback from “Principal Wild” at the end of each scene.
Students are new recruits on the ship S.S. GRIN helping to save friendship on Pacifico Island. This is a linear, story-based game, and personalized feedback comes from the other characters as the player makes decisions in the game. There is no assessment in SS GRIN, it is solely a skill building game.
Hall of Heroes
Hall of Heroes is a middle school where new super heroes learn about their strengths and develop middle school readiness. It’s great for current middle school students or can help ease anxiety in 5th grade students preparing to start middle school. This is a linear, story-based game, and feedback comes from peers in real time. There is both an assessment and a skill building component.
Educators and Clinicians: Get a 30 day free trial for all Centervention programs
Stories in Motion
Students with Autism
Stories in motion is not a game, but rather an online program for creating personalized social narratives for different school-based social situations. Students can create printable comic books for 12 different situations, and each comic includes a cue card of key points for students to carry with them.
Note: A longer version of this document is available as a PDF when you log in to your educator dashboard.
Selecting Students and Assigning Programs
You may have your list of students in mind already, or you may be planning to use these programs with an entire grade level, school, department or district. But if you’re wondering how to identify which students should use the programs, look at data such as: Office referrals, IEPs, Absences, Suspensions, Known home issues, Behavior issues, Nurse visits, etc.
To better understand which program will be the best fit for your student we suggest three things:
- Use the suggested grades for each of the programs as a rough guideline.
- Preview each program by going to the program page on your educator account and clicking the “game preview” button. For example, if you’d like to preview Zoo U, click “Zoo U” on the left-hand side of your dashboard and then click the “game preview” button on that page.
- Review the Scene Descriptions document at the top of each program page. This will give you an outline of every scene in that program and its objectives.
Once you are ready to get started, head to your “manage students” page and click the “Getting Students Started” resource at the top. This is a quick step by step tutorial to help you create student accounts (step 1) and assign a program (step 2).
Progress and Reports
On the program tab for each individual program, go to the “Student Progress” view to see how many scenes students have completed, as well as to download reports. Reporting is a bit different for each of the programs and we’ve listed a summary on each program’s reporting below. For more about reporting, view the “Understanding the Reports” resource at the top of each program page on your educator dashboard.
Zoo Academy Reports: The assessment report is available for download after students complete the first 6 scenes. Zoo Academy is still in beta, so scores may be subject to change. Once we have completed development of all 24 scenes, we will also provide a skill builder report.
Zoo U Reports: The assessment report is available for download after student completes the first 6 scenes. Skill builder reports are available for each skill after the student has completed all 5 scenes of that skill (one full column). Tip: save and/or print the skill builder reports, review them and have students and have replay any scenes in skills they are not yet proficient in. As they continue to replay those scenes, the skill builder report will update with their current data.
SS GRIN Report: There is one SS GRIN reportgenerated when the student has completed the entire game. Skills are evaluated across multiple scenes, so data cannot be fully compiled for each skill until the game is completed.
Hall of Heroes Reports: The assessment report is available after the student has completed the first six scenes. The final report is available when the student has completed the entire game. Skills are evaluated across multiple scenes, so data cannot be fully compiled for each skill until the game is completed.
Stories in Motion: This program does not provide reports or assessment data; however, you can download completed social narrative comic books for your students from your dashboard whenever they are available.
Note: These resources available when you are logged in to your Centervention Educator account:
Located at the top of the Manage Students tab:
- Getting Students Started: Set up student accounts, assign programs, and get students started playing with these step-by-step instructions.
- Educator Guide: The guide for navigating your Centervention educator dashboard similar to the page you are reading right now.
Located at the top of the Programs tabs, these resources are game-specific:
- Login Cards: Make the login process faster with these printable cards for students’ usernames and passwords.
- Introducing Students: A scripted introduction to help you introduce the game to your students.
- Scene Descriptions: A brief summary of gameplay and the behavioral objectives for each scene. Also includes a visual overview of what students will see when they log in and play the respective game. Tip: when writing IEP goals, use the scene objectives as guidance to help write the goals.
- Understanding Reports: Information to interpret the data you’ll see on students’ reports.
- Certificate of Completion: A certificate you can print and give students upon completion of the program.
Lessons and Supplemental Resources
Free activities, lesson plans, and printables that correspond to the skills practiced in the programs are available via the Lessons tab in your left-hand navigation. Use lessons and activities in between gameplay to reinforce the skills the students are learning and practicing. For example, if your students are focused on playing a scene about cooperation, it’s great to then choose a lessons or activity focused on that same skill.
These resources are age-appropriate for elementary and middle school students and are typically used in a classroom or a small group setting. And in most cases, if materials are required for the activity, they are items that you already have in your classroom or office. We will also send you a weekly email to let you know about new lessons that have been added.