This activity, unlike other impulse control worksheets, will help your students create a lasting connection to the concept of Stop and Think by introducing it in a fun and unique way.
Today’s activity introduces a tangible object to the abstract concept of Stop and Think: the Stop and Think Remote.
Stop and Think Girl, a character in Adventures Aboard the S.S. GRIN, uses her remote to pause and think before she acts, fast forward and see what the consequences of her decision may be, or rewind and make a better choice.
One of my biggest struggles as an art teacher was correct use of the materials, liquid white glue in particular. Kindergarten students especially had trouble connecting my words about respecting the materials to their actions, like pouring glue everywhere.
I tried every catchy phrase I could find to teach them to use less – “Dot, dot, not a lot,” or “a little dab will do” – but I’d still end up with sopping wet pieces of construction paper.
So finally I created Glue Goon: a bottle of Elmer’s with googly eyes.
Glue Goon loves to make things sticky, I said, and he can get very messy if you let him. Picture Cookie Monster inhaling a plate of chocolate chip cookies, but instead of crumbs flying everywhere, it’s glue. So I told my students they had to teach Glue Goon how to be neat.
Later kids were whispering to their glue bottles. “Just a little dot right here, Glue Goon, that’s all I need.” Or to a classmate, “You’re letting Glue Goon be messy! He doesn’t know any better, so you have to teach him!”
Stop and Think Girl’s Stop and Think Remote is similar to my Glue Goon. The visual of clicking pause on a remote helps students relate to the idea of stopping to think before they act.
With this printable, students can color their own remote and use it as a reminder to practice Stop and Think.
Explain the remote to students like this: Using Stop and Think helps us make good choices and avoid negative consequences. You need to stop and think about consequences, especially when you’re mad or upset. If you don’t, you might do something you regret. Stop and Think Girl’s remote can stop and fast forward, or look ahead to see what the consequences of your choice might be. It can also rewind, or make things stop and go back to try again. That way you can see what might have happened if you’d made a different choice. If you stop and think about your choices, you can make a better decision. Color in your own remote. Next time you’re in a situation that makes you feel a big emotion, imagine pressing stop on your remote and thinking about your choice.
Consider laminating students’ personalized remotes and taping them to students’ desks.
In the first activity using the Stop and Think Remote, explain to students that you will be reading a short story to them. Tell them that when it’s time for the characters in the story to make a choice, students should press STOP on their Stop and Think Remote and say “STOP” out loud.
Next, have students recommend a choice for the character. Based on that choice, have students press the Fast Forward button and think about what consequences that choice may have. Talk about if that’s the best choice based on the consequences. If that was not a good choice, have students press the Rewind button and make a different choice. Fast Forward again and this about the consequences. Repeat until students find a good choice. Repeat this process as you continue through the story.