This lesson will help your students create a lasting connection to a concept of Stop and Think by introducing it in a fun and unique way.
One of my biggest struggles as an art teacher was correct use of the materials, liquid white glue in particular.
I tried every catchy phrase I could find to teach them to use less – “Dot, dot, not a lot,” or “a little dab will do” – but I’d still end up with sopping wet pieces of construction paper.
So finally I created Glue Goon: a bottle of Elmer’s with googly eyes.
Glue Goon loves to make things sticky, I said, and he can get very messy if you let him. Picture Cookie Monster inhaling a plate of chocolate chip cookies, but instead of crumbs flying everywhere, it’s glue. So I told my students they had to teach Glue Goon how to be neat.
Later kids were whispering to their glue bottles. “Just a little dot right here, Glue Goon, that’s all I need.” Or to a classmate, “You’re letting Glue Goon be messy! He doesn’t know any better, so you have to teach him!”
Today’s activity introduces a tangible object to the abstract concept of Stop and Think: the Stop and Think Remote.
Stop and Think Girl, a character in Adventures Aboard the S.S. GRIN, uses her remote to pause and think before she acts, fast forward and see what the consequences of her decision may be, or rewind and make a better choice.
Students can color their own remote and use it as a reminder to practice Stop and Think. Consider laminating them and taping them to students’ desks!